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77 lines
2.9 KiB
77 lines
2.9 KiB
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2 years ago
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/**
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* Copyright (c) 2013-Now http://jeesite.com All rights reserved.
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*/
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import config from '@/common/config.js';
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import Vue from 'vue'
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import Vuex from 'vuex'
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Vue.use(Vuex)
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let lifeData = {};
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try{
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// 尝试获取本地是否存在lifeData变量,第一次启动APP时是不存在的
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lifeData = uni.getStorageSync('lifeData');
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}catch(e){
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}
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// 需要永久存储,且下次APP启动需要取出的,在state中的变量名
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let saveStateKeys = ['vuex_user', 'vuex_token', 'vuex_remember', 'vuex_locale','vuex_username','vuex_userId','vuex_client_id','vuex_sid','vuex_detailId','vuex_packageQty','vuex_code'];
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// 保存变量到本地存储中
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const saveLifeData = function(key, value){
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// 判断变量名是否在需要存储的数组中
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if(saveStateKeys.indexOf(key) != -1) {
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// 获取本地存储的lifeData对象,将变量添加到对象中
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let tmp = uni.getStorageSync('lifeData');
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// 第一次打开APP,不存在lifeData变量,故放一个{}空对象
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tmp = tmp ? tmp : {};
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tmp[key] = value;
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// 执行这一步后,所有需要存储的变量,都挂载在本地的lifeData对象中
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uni.setStorageSync('lifeData', tmp);
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}
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}
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// 简化 vuex 操作,文档:https://uviewui.com/components/vuexDetail.html
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const store = new Vuex.Store({
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state: {
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// 如果上面从本地获取的lifeData对象下有对应的属性,就赋值给state中对应的变量
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// 加上vuex_前缀,是防止变量名冲突,也让人一目了然
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vuex_user: lifeData.vuex_user ? lifeData.vuex_user : {userName: 'pig'},
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vuex_token: lifeData.vuex_token ? lifeData.vuex_token : '',
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vuex_code: lifeData.vuex_code ? lifeData.vuex_code : '',//版本号
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vuex_remember: lifeData.vuex_remember ? lifeData.vuex_remember : '',
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vuex_locale: lifeData.vuex_locale ? lifeData.vuex_locale : '',
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vuex_username:lifeData.vuex_username ? lifeData.vuex_username : '',
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vuex_userId:lifeData.vuex_userId ? lifeData.vuex_userId : '',
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vuex_sid:lifeData.vuex_sid ? lifeData.vuex_sid : '',//汇总ID
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vuex_detailId:lifeData.vuex_detailId ? lifeData.vuex_detailId : '',//明细ID
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vuex_detailIds:lifeData.vuex_detailIds ? lifeData.vuex_detailIds : '',//明细IDs
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vuex_packageQty:lifeData.vuex_packageQty ? lifeData.vuex_packageQty : '',//件装量
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vuex_config: config
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},
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mutations: {
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$uStore(state, payload) {
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// 判断是否多层级调用,state中为对象存在的情况,诸如user.info.score = 1
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let nameArr = payload.name.split('.');
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let saveKey = '';
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let len = nameArr.length;
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if(len >= 2) {
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let obj = state[nameArr[0]];
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for(let i = 1; i < len - 1; i ++) {
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obj = obj[nameArr[i]];
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}
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obj[nameArr[len - 1]] = payload.value;
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saveKey = nameArr[0];
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} else {
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// 单层级变量,在state就是一个普通变量的情况
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state[payload.name] = payload.value;
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saveKey = payload.name;
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}
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// 保存变量到本地,见顶部函数定义
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saveLifeData(saveKey, state[saveKey])
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}
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}
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})
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export default store
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